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Greenfoot examples of modularized code
Greenfoot examples of modularized code








They also argue that violent people play video games, instead of video games making players violent. People may use this to excuse immoral behaviour in real life, however, some people argue that people’s motivation to do something, may it be a game or something else, is rarely reason enough to reduce or eliminate punishment.

greenfoot examples of modularized code greenfoot examples of modularized code

The APA task force on violent media concluded: “Research demonstrates a consistent relation between violent video game use and increases in aggressive behaviour, aggressive cognitions and aggressive affect, and decreases in pro-social behaviour, empathy and sensitivity to aggression.” These findings were also published in an article by the BBC. According to Anderson and Bushman (2001), games with violence have shown to lessen the likelihood of children showing empathetic behaviour. Games like Grand Theft Auto and Call Of Duty have substantial violence and has caused lots of controversies when considering aggression in children and the effects games like these have on them. Despite all this, it is still a relatively fun way to bond with friends. Due to this, a teenager may be teased and pressured into spending their time and money on to these games in order to have a social standing in some form. On another aspect, teenagers can use video games as a platform to have a ranking and social standing amongst their friends by playing in a competitive setting and being more skilled in that game. Video game music is made to improve focus and concentration in order to keep players playing better and for longer, and sound effects used usually make gameplay more realistic and satisfying. Levelling up, for example, releases feel-good hormones in the brain As does listing well on a high score table. There are many psychological factors that contribute to the likability of video games. (They probably would only play like this if the internet was down.) How you probably should game but usually don’t due to multiplayer being the main thing played in which you need two separate consoles. Online gambling can also lead to addiction, usually attributable to the ease of gambling from your phone, which can be taken anywhere with you and all that’s needed is a stable wireless connection to get addicted. Due to addiction, a lot of players may experience health problems owing to lack of sleep (insomnia), worsened eyesight and muscular stiffness. Crucial social skills end up seriously lacking due to the ease of interaction online over many years. The playing of video games in recent years have become excessive to the point of addiction for a lot of players and this leads to an increase of young people who are used to social isolation, hanging out with friends without really interacting, and can’t cope in the workplace or in sustaining relationships later in life. Regardless of how skilled these teens are at communicating online, none of this communication actually requires you to look into a person’s eye and shake their hand, which is essential to excelling in the ‘real world’. Working together in teams over communication systems such as facetime and skype is essential to victory in these games. Rarely will modern games not need good communication to succeed, therefore you’ll find that players are communicating now more than ever, especially due to the fact that they can do it from the safety of their bedrooms. These games along with games such as adventure and action games can bring about better strategy skills and calculated thinking. The presence of all these variables results in faster decision making and better situational awareness which can then be utilised in real-world situations. This includes improved hand-eye coordination because popular FPS (First Person Shooter) games require the player to take into account a variety of factors while using the controller to neutralise a target in spite of all of these factors. A vast amount of people playing games today are children and adolescents and playing video games during this vital time when their brains are developing, they can learn important skills. They have breathtaking graphics, complex storylines and with it increased prices.

greenfoot examples of modularized code

However, people have differing effects on the situation with some viewing the matter in a positive light and some seeing the gaming revolution as a negative, somewhat self-destructive path.Ĭomputer games have come a long way over the years. The gaming revolution has had a massive impact on society, the effects of which are irreversible. Words highlighted in Italic are defined in the glossary at the bottom of the document.










Greenfoot examples of modularized code